“It eventually turned into a seven month project,” says Stefan. “It’s because we like to out-do ourselves. That’s why we do it. It’s a hobby for us - we do it in our spare hours, and that’s why it took so long. There were about 30 people involved in making that. There was a builder per section of the tunnels. Each tunnel had five different sections to it - so we had approximately 15 builders. And then the artists, the redstoner, the voice actors and so on.”
The result is pretty incredible - not just because it is both fun and funny, but also because it does hugely innovative things within Minecraft. Things that even we here at Mojang hadn’t realised were even possible.
Stefan picks this as the map’s most impressive feat: “Towards the end of the map, there’s a character who talks to you, and he physically takes on all the animations that are imposed by his voice. So if he’s crying, his head swaps out for a head with tears coming down. If he coughs, his torso pushes forward. It was literally a walking, talking, emoting character in the game. His facial expressions were changing, his mouth was opening and closing. That was probably the most impressive thing, because we are literally animating inside the game at that point.
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